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	<title>OMGChris Blog! &#187; thoughts</title>
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	<link>http://blog.omgchris.com</link>
	<description>OMGChris! The Blog!</description>
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		<title>What I&#8217;ve been saying all along!</title>
		<link>http://blog.omgchris.com/what-ive-been-saying-all-along/</link>
		<comments>http://blog.omgchris.com/what-ive-been-saying-all-along/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 21:48:01 +0000</pubDate>
		<dc:creator>OMGChris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[NASA]]></category>
		<category><![CDATA[SCIENCE]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[universe]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/?p=436</guid>
		<description><![CDATA[Today, the internet kind of blew up with news of NASA&#8217;s discovery of a new lifeform unlike anything we (they) ever thought was possible. Tiffany first sent me the link from Gizmodo so that&#8217;s where I&#8217;m going to link. Read the news here. Basically, NASA discovered a new bacteria that is comprised, at it&#8217;s core [...]]]></description>
			<content:encoded><![CDATA[<p>Today, the internet kind of blew up with news of NASA&#8217;s discovery of a new lifeform unlike anything we (they) ever thought was possible.</p>
<p>Tiffany first sent me the link from Gizmodo so that&#8217;s where I&#8217;m going to link. Read the news <span style="text-decoration: underline;"><a href="http://gizmodo.com/5704158/nasa-finds-new-life">here</a></span>.</p>
<p>Basically, NASA discovered a new bacteria that is comprised, at it&#8217;s core level, of arsenic instead of phosphorus like every other living thing on Earth. This is pretty exciting news.  But for me, this is not really a new way of thinking.</p>
<p>I&#8217;ve always said that with an infinite number of stars out there, each potentially housing a multitude of planets, its pretty naive to think that Earth houses the only life in the Universe.  It is also naive (but very much part of the human condition) to think that if there ever was life out there, it would based off of the same building blocks that we are.  Whenever I hear some news released by NASA claiming that they found water ice on the Moon or Mars or traces of it on a distant planet, I think &#8220;That&#8217;s cool&#8230; but it really doesn&#8217;t tell us anything&#8221;.</p>
<p>Why, in a universe where everything is infinite, do we have to limit our way of thinking to our own discovered system of support life or our own table of elements?  Just a couple hundred light years away, there could be a highly sophisticated species of life that has the appearance of a cloudy gas trapped in a bubble and &#8220;breathes&#8221; multi-colored waves of a type that we&#8217;ve never seen before&#8211; no, not a new kind of light wave or a new type of radio wave but a wave that is something we have no idea about.</p>
<p>With all the brilliant minds at NASA did no one ever think that things could very easily exist outside of the realms of our own personal possibility? I understand that it&#8217;s all we know so it&#8217;s what we need to look for.  Finding a planet that has water on it is a <strong><span style="color: #80ac2f;">huge</span></strong> advancement in our history of mapping out the solar system and universe. What I&#8217;m saying is, do we really need to be that surprised that new life was found that isn&#8217;t composed from the same stuff as everything else?</p>
<p>One of the most exciting things about space exploration and study is that, when you really boil it down, <strong><span style="color: #80ac2f;">we don&#8217;t know anything</span></strong>. We know NOTHING about what&#8217;s out there and that&#8217;s what makes discoveries like this one so exciting&#8230; so why act like we know everything whenever a new discovery is made?</p>
<p><h1>SCIENCE!</h1>
</p>
<p><span style="color: #c0c0c0;">*note* this blog is written purely out of love for space exploration and scientific speculation. I absolutely adore NASA and everything they&#8217;ve contributed to Humanity&#8217;s ever-expanding knowledge of the Universe</span></p>
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		<title>Metroid: Other M &#8211; a rant/review</title>
		<link>http://blog.omgchris.com/metroid-other-m-a-rantreview/</link>
		<comments>http://blog.omgchris.com/metroid-other-m-a-rantreview/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 20:56:37 +0000</pubDate>
		<dc:creator>OMGChris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/?p=409</guid>
		<description><![CDATA[Illustration by Kamryn Nordsiek Let me start off by saying that I&#8217;m no game reviewer. I don&#8217;t usually have the patience or skill to formulate my thoughts into a well-crafted article that flows like a review should. I am, however, a gamer of at least 20 years and a HUGE Metroid fan. I&#8217;ll admit that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.omgchris.com/images/baby-samus.png" alt="" /><br />
<span style="color: #999999; align: right;"> Illustration by <a href="http://www.kamrynonline.com" target="_blank">Kamryn Nordsiek</a></span></p>
<p>Let me start off by saying that I&#8217;m no game reviewer.  I don&#8217;t usually have the patience or skill to formulate my thoughts into a well-crafted article that flows like a review should.  I am, however, a gamer of at least 20 years and a HUGE Metroid fan.  I&#8217;ll admit that with my most beloved franchises, sometimes I&#8217;ll pass judgement on a new take before I get a full idea of what it&#8217;s about.  I did this with Other M and remained hugely skeptical from the moment I saw it.  After some time, however, I gave it the benefit of the doubt and let myself relax a little bit and read more about it.  Over time, I actually became pretty excited about it and was pretty ramped to dive into this next chapter in the Metroid timeline.  Ultimately the game fell incredibly short of my expectations and I actually deem it to be one of the <strong><span style="color: #80ac2f;">worst</span></strong> titles in the series.  Here&#8217;s why. <span style="color: #c0c0c0;">(note: there are spoilers listed below so if you plan on playing the game and want to be surprised by it&#8217;s <span style="color: #808080;">incredibly lame</span> story, you&#8217;ve been warned)</span></p>
<p>Samus Aran was a pretty big shock to the gaming industry upon her arrival.  For the first time, a video game starred a female character who wasn&#8217;t in need of being saved because she could <strong><span style="color: #80ac2f;">do it herself</span></strong>.  Other M takes the concept of our strong Heroine who can manage herself just fine and flushes it right down the toilet&#8230; in the cutscenes.  During the actual gameplay segments, Samus is as ruthless as ever: Running hard, shooting hundreds of enemies without blinking an eye and, this time, even using her physical strength to submiss enemies to the ground before blowing their FACES off.</p>
<p>In total contrast, the game&#8217;s narrative portrays Samus as a whining, scared, submissive character that goes against every single thing her foundation was built upon.  Yes, I understand that she&#8217;s been a silent protagonist for most of her history so we have no actual proof of what she was thinking about under that helmet but actions most definitely speak louder than words in this case.</p>
<p>Other M reduces Samus to a familiar female role that has been seen many times in the past; Big-breasted and helpless without her male counterparts to save her ass at every turn.  Many people would say that the games title, &#8220;Other M&#8221; stands for &#8220;Other Metroid&#8221;.  Because this game takes place right after Super Metroid, we know that all the Metroids have been officially eradicated from the universe.  Thus, another metroid game, an<strong>other M</strong>.  Either that or Other M stands for &#8220;Other Mother&#8221; as in <strong><span style="color: #80ac2f;">Mother Brain</span></strong>.  This makes sense in a way and I agree with these interpretations of the title but I&#8217;m inclined to think that the real &#8220;Other Mother&#8221; is Samus herself.</p>
<p>The game begins with a recreation of the final scene in Super Metroid where the Metroid hatchling she found at the end of Metroid II sacrifices itself to save her from certain death by Mother Brain.  In Other M, this act causes Samus to spiral into a deep and melancholy state where she loses all track of time and has constant flashbacks of the hatchling&#8217;s sacrifice, whom she now so lovingly refers to as &#8220;The baby&#8221;.  This is the same hatchling that Samus had <strong><span style="color: #80ac2f;">no problem</span></strong> turning over to the Galactic Federation moments after they first came into contact with each other.  My problem with this is that they&#8217;ve put a heavy emphasis on Samus&#8217; <strong>maternal</strong> instincts (you know, something that ALL women have no control over) and made it a driving force for her character.</p>
<p>There&#8217;s also a heavy amount of inconsistencies with not only the way she behaves under your control and during the game&#8217;s cutscenes, but also in her actions from past games.  During gameplay, Samus is fearless.  That&#8217;s one of the many reasons why we&#8217;ve grown to love her as a female role.  That&#8217;s why they made the decision to make her a female in the first place way back in the very first title.</p>
<blockquote><p><em>&#8220;Look guys, she&#8217;s a woman and you had no idea until you beat the game.  She acts just like all the other gruff and heroic <strong>male</strong> characters from every other video game on the planet&#8221;.</em></p>
</blockquote>
<p><em> </em></p>
<p><em> </em><br />
In Other M&#8217;s cutscenes, she is fearful and constantly worried over some things that <strong><span style="color: #80ac2f;">she wouldn&#8217;t break a sweat</span></strong> over in previous titles.  She is always losing her cool and remains in a panicked state for most of the game.</p>
<p>Here&#8217;s my favorite example:  In the game, you fight Ridley.  I expected it because you fight him in every single Metroid title.  It&#8217;s a rule or something.  When Samus sees Ridley for the first time in Other M, she literally <strong><span style="color: #80ac2f;">freezes in fear</span></strong> at the sight of him.  The cutscene actually shows her standing next to him, trembling and unable to move then, after a camera angle change, shows her as a TODDLER.  Like she&#8217;s so overcome by Ridley&#8217;s massive size and power that she feels as helpless as a baby in his presence.  Now, I totally understand a reaction of fright or worry because Ridley is a powerful foe.  I even understand one of slight bewilderment and fear because he should, by all means, be dead as he was on Zebes when it blew up.  This metaphor is entirely inexcusable.  To show Samus feeling so helpless in the face of an enemy that she&#8217;s stomped at least 5 times in the past.  It&#8217;s not until she is saved by one of her <strong><span style="color: #80ac2f;">male</span></strong> comrades that she snaps the hell out of it and regains her composure.</p>
<p>Which brings me to my next point.  Stereotypical male authority of females. So often throughout the game a man has to step in and get Samus out of a jam.</p>
<p>You know how in all the Metroid titles, Samus has to start the game without any of her upgrades from the previous titles?  It&#8217;s a classic staple of the series.  They used to not even bother explaining it but, as time went on, they at least found some sort of half-believable excuse.  In Metroid Prime, she starts the game with awesome equipment but a shockwave sends her crashing into a wall and shorts out a bunch of chips on her power suit &#8211; in Metroid Fusion, she gets overtaken by a virus and her suit has to be surgically removed.  Do you know how they explain it in Other M?  She has her upgrades on her over the course of the entire game but she won&#8217;t use them unless she&#8217;s given strict authorization from her commanding officer&#8230; even in a deadly situation where the upgrade could save her life.</p>
<p>Let me paint the picture for you:  Samus comes to part of the ship that is filled with scorching lava.  Any seasoned Metroid veteran knows that her Varia suit will protect her from this extreme heat but she still powers through the areas while sustaining damage.  If you don&#8217;t control her fast enough she WILL die in these areas.  It&#8217;s not until right before you fight a boss in this area that you get authorization to turn on your Varia suit functionality to <strong><span style="color: #80ac2f;">protect yourself from the deadly heat</span></strong>.  She doesn&#8217;t do anything, unless the MAN tells her to.  Yes, this is the same Samus who dropped out of the Galactic Federation and became a self-employed bounty hunter because she doesn&#8217;t give a crap about listening to authority&#8230; just saying.</p>
<p>The last area I&#8217;m going to touch on is the actual gameplay.  It can basically be summed up in 3 categories: control, flow, difficulty.<br />
<strong> </strong></p>
<p><strong><span style="color: #80ac2f;">Control</span></strong> &#8211; The movement in the 3D space really isn&#8217;t all that bad but Team Ninja&#8217;s decision to force players to use a 4 directional D-pad instead of the omni-directional analog stick was a poor one.  You&#8217;re constantly making zig-zags when trying to go straight which poses a problem considering you have to maintain a straight course to engage the speed booster.  I know why Team Ninja did this, too.  I also hate them for it.  They did it so that you can shoot missles by pointing the wii-mote at the sreen, giving you a &#8220;wouldn&#8217;t that be cool&#8221; first-person perspective through Samus&#8217; visor.  No, Team Ninja, it&#8217;s not cool.  It&#8217;s not cool because now I can&#8217;t MOVE while I shoot missles.  Here&#8217;s a fantastic solution:  Give me control over Samus with the Nunchuck.  This way, I can use the thumbstick to move.  If we really must go into first person perspective, that&#8217;s fine too.  Trigger it by pushing the C button on the nunchuck and now point at the sreen&#8230; now we can MOVE in first person view a-la Metroid Prime 3.  Two problems solved with one decision.</p>
<p>Also, I&#8217;ll just say that, as seen with the Ninja Gaiden games, Team Ninja knows NOTHING about platforming and Other M is no different.</p>
<p><strong><span style="color: #80ac2f;">Flow</span></strong> &#8211; This is a really simple one to break down.  Metroid titles are usually labyrinthine.  I&#8217;ve played Super metroid more times than I can count and I <strong>still</strong> get slightly lost on my playthroughs.  Other M holds your hand all the way through, giving you a nice little marker on your map telling you exactly where to go.  The puzzles are obvious, and the story is amazingly predictable.  Enough said.</p>
<p><strong><span style="color: #80ac2f;">Difficulty</span></strong> &#8211; This one isn&#8217;t as big of a deal if it didn&#8217;t conflict so much with Samus&#8217; actions during the cutscenes.  The game was super easy.  Most of the time I died, it was because of some bad platforming mechanics.  The game has a built-in invincible dodge that only requires you to tap in any direction right before an enemy touches you.  This mechanic is cheap and way too easy to exploit.  If you find yourself in a fight, all you have to do is constantly tap the direction that you want to move.  Samus will still get there because of the digital control and she&#8217;ll dodge every single attack because the game registers it as a dodge.  Remember the fight with Ridley that Samus trembled in fear at like a literal infant?  I didn&#8217;t even lose a full energy tank.  So terrifying.  (I always die when I fight Ridley in Super Metroid).  The game lets you restock your missle supply whenever you want and, when you get low on health, you can recharge that too.  There&#8217;s also a save room that fully replenishes your health and weapons every 20 feet.</p>
<p>Basically, this game was one of the biggest letdowns ever.  What makes matters worse, is all of the original minds behind the Metroid series love the crap out of this game which pretty much solidifies my fear that I&#8217;ll never get a new Metroid experience that lives up to the games that made me fall in love with the series.  I tried really hard to like this game and not cast my often un-justified judgement that I usually reserve for when someone rapes one of my childhood favorites. Now I feel kind of like an idiot for letting my guard down.</p>
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		<title>2009 Movies</title>
		<link>http://blog.omgchris.com/2009-movies/</link>
		<comments>http://blog.omgchris.com/2009-movies/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 13:57:06 +0000</pubDate>
		<dc:creator>OMGChris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/?p=405</guid>
		<description><![CDATA[So I was reading something that led me to do a little bit of backtracking and date-checking and I had a realization: 2009 had a HUGE list of amazing (or at least really good) movies that came out over the course of the year. I can&#8217;t really think about many other years that had so [...]]]></description>
			<content:encoded><![CDATA[<p>So I was reading something that led me to do a little bit of backtracking and date-checking and I had a realization:  2009 had a HUGE list of amazing (or at least really good) movies that came out over the course of the year.  I can&#8217;t really think about many other years that had so many films that I really liked.  I&#8217;m not going to talk about each one and why I liked it but here&#8217;s just a list of films that I can rattle off the top of my head:</p>
<p>• Coraline<br />
• Adventureland<br />
• Fantastic Mr. Fox<br />
• The Watchmen<br />
• Away We Go<br />
• Black Dynamite<br />
• Up<br />
• Inglorious Basterds<br />
• District 9<br />
• Moon<br />
• Zombieland<br />
• Where The Wild Things Are<br />
• World&#8217;s Greatest Dad<br />
• Is Anybody There?<br />
• Ponyo</p>
<p>And here&#8217;s a list of movies that I&#8217;ve heard were awesome that I haven&#8217;t had the chance to see yet (but still want to)</p>
<p>• (500) Days of Summer<br />
• Paper Heart<br />
• Gran Torino<br />
• The Road<br />
• This Is It<br />
• The Informant<br />
• I Love You Man<br />
• The Princess and the Frog<br />
• The Sky Chasers<br />
(man, looks like I need to get caught up!)</p>
<p>And here&#8217;s a couple movies that I heard were good but didn&#8217;t have much interest in seeing when they were all the rage<br />
• Star Trek<br />
• Avatar<br />
• Up In The Air<br />
• The Hurt Locker</p>
<p>And remember, these are only ones that I can remember&#8230;I&#8217;m sure there are more that I&#8217;m forgetting.  Pretty awesome to think about.</p>
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		<title>PAX Prime 2010</title>
		<link>http://blog.omgchris.com/pax-prime-2010/</link>
		<comments>http://blog.omgchris.com/pax-prime-2010/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 22:28:16 +0000</pubDate>
		<dc:creator>OMGChris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[jp]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[Tiffany]]></category>
		<category><![CDATA[vacation]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/?p=392</guid>
		<description><![CDATA[Penny-Arcade Expo 2010.  PAX is something that I&#8217;ve always wanted to go to ever since I first heard of it&#8217;s creation.  It sounded like a giant party for gamers and it&#8217;s been growing ever since. PAX, as it is in it&#8217;s current state, is a lot like E3 Expo except the focus is on the [...]]]></description>
			<content:encoded><![CDATA[<p>Penny-Arcade Expo 2010.  PAX is something that I&#8217;ve always wanted to go to ever since I first heard of it&#8217;s creation.  It sounded like a <span style="color: #80ac2f;"><strong>giant party for gamers</strong></span> and it&#8217;s been growing ever since.  PAX, as it is in it&#8217;s current state, is a lot like E3 Expo except the focus is on the players rather than the media.  Sure there&#8217;s not a whole bunch of huge reveals like E3 but there is a lot of great things to see, people to talk to, and games that aren&#8217;t out yet to play!</p>
<p>I&#8217;d like to do grouping in the pictures to talk about a few things specifically but there&#8217;s just too many pictures for me to deal with and I&#8217;m lazy.  So here&#8217;s a whole bunch of pictures all right here in one place.  You can use the right and left arrows underneath the set of images to bring up more.</p>

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<p>We decided that we were going to go to PAX a long time ago.  I think our tickets (both plane and event) were purchased back in February and the hotel was booked as well.  It was our usual Left 4 Dead crew: JP, Tiffany, D, and myself.  We had a pretty good mix of panels and the show floor peppered into our trip but the latter being where we spent most of our time.</p>
<p>I&#8217;m going to rattle off my list of the best things I saw while I was there and why they are awesome so here goes:</p>
<p>
<h1>Donkey Kong Country Returns</h1>
<p>I&#8217;m really excited and impressed with what Retro Studios has done with this IP.  I&#8217;m a very nostalgic gamer and, self-admittedly, a big naysayer when it comes to companies revamping my beloved franchises.  My worries were laid to rest, however and I can definitely say that this game is going to be a blast.  Retro did a fantastic job at capturing the feel and fun of the original DKC series but throwing enough new stuff in there to make it feel both awesomely old school and new at the same time.  The jumping mechanics work a little differently so it&#8217;ll take just a short while to get used to but overall it has a great feeling control.  Donkey Kong and Diddy Kong&#8217;s abilities are now quite varied instead of just the difference in strength and speed.  This time around, Donkey has all the muscle and oompf that you&#8217;d expect and Diddy uses that to his advantage.  There are new tag team moves such as Diddy riding on Donkey Kong&#8217;s back while blasting peanut pistols or grabbing onto DK and using his jetpack to give the heavier Kong a leg-up.  I love Donkey Kong Country and I&#8217;m totally stoked to play this new entry into the series.</p>
<p>
<h1>Kirby&#8217;s Epic Yarn</h1>
<p>I know everyone is excited for a new actual entry into Kirby&#8217;s adventures for a console system (no, I don&#8217;t count air-ride&#8230;at all).  The DS games are all great and fans have been waiting for a great Kirby game to play on the big screen.  I&#8217;ve seen plenty of gameplay videos of Epic Yarn and I knew the visuals were neat but seeing it while playing it really brings it alive.  There were plenty of moments in the demo where I saw things that either made me laugh or smile simply because of it&#8217;s presentation or cleverness.  It was made by the same team that made <span style="color: #80ac2f;"><strong>Wario Land: Shake It! </strong></span> so I know it&#8217;s going to be a blast.  My only fear about this game is that it might be too easy but there are lots of hidden things in each stage to keep things challenging.</p>
<p>
<h1>NBA Jam</h1>
<p> <span style="color: #80ac2f;"><strong>Oh my god</strong></span>, I can&#8217;t say enough good things about this game.  I don&#8217;t like or even remotely care about basketball but I&#8217;ve always loved the NBA Jam series.  There&#8217;s something about ridiculous dunking that just gets me every time.  This is another series I would normally be wary about a revamp or reboot (they&#8217;ve already tried&#8230;and it <a href="http://www.youtube.com/watch?v=aX6O7d1LkgE&#038;feature=related" rel="shadowbox[post-392];player=swf;width=1280;height=720;"><b><u>wasn&#8217;t pretty</u></b></a>, but it looks like EA Vancouver has done their homework.  Absolutely EVERYTHING about this game reminds me of why I loved the originals so much to begin with.  It&#8217;s the only game on the show floor that I played more than once, if that says anything!</p>
<p>
<h1>Little Big Planet 2</h1>
<p>How could I say anything but great things about LBP2?  It&#8217;s just like the first game, with even better control, more customization, a more robust editor, all the levels (user-made included) from the first game, and all the charm and style of the first.  I played a level that was basically set up to be a race between 4 players.  It was a tower climbing game where the objective was basically to get to the top first.  It made use of a grappling hook, a teleporter, electrified walls, and a narrow tunnel where the walls were made up of spring-pads.  Yeah, this game is going to be awesome.</p>
<p>
<h1>Patapon 3</h1>
<p>I&#8217;ll admit it, I never finished the first Patapon (but I wanted to really bad) so therefore, I never got to play the second one either but that doesn&#8217;t stop me from wanting to play the crap out of Patapon 3.  The game is the same as it ever was in terms of gameplay but the presentation has been ramped up by a metric crap-load.  The music, which is the core of the game, sound so much richer and has multiple levels of rhythms and melodies (as showcased <a href="http://www.youtube.com/watch?v=QwdcExVCJ_8&#038;feature=related" rel="shadowbox[post-392];player=swf;width=1280;height=720;">here </a>.  One of the greatest things about Patapon 3 is that, despite their increasing fan base and production value, this entry is still priced at $20!  whooo!</p>
<p>
<h1>Duke Nukem Forever</h1>
<p>Yeah, <span style="color: #80ac2f;"><strong>you read that correctly</strong></span> <strong>Duke Nukem Forever.</strong><br />
There were plenty of rumors that Gearbox was the new developer and also plenty of rumors that there would be some huge inducement at PAX but when a game like this is involved rumors are just that.  So imagine our surprise when we first get onto the show floor and are greeted, right up front, by a HUGE Duke Nukem Forever booth that is closed off and already had a line forming.  We knew we had to see what this was all about.  Unfortunately, I went to the Nintendo booth first so by the time we all regrouped, the line way way too long to consider standing in so we made our plan for the next day:  Get in line early enough for the show floor so that we&#8217;d be right up front when the doors opened and would have a better shot at being near the front of the line at the Duke Nukem Forever booth.  Turns out everyone else had that idea too.  Despite being in the first group of people let into the expo hall, by the time we reached the Gearbox booth, the Duke Nukem line already stretched way around the booth itself and was bleeding into the Rock Band 3 booth.  We decided that we had to see if we could always bet on Duke like we&#8217;ve been told.  2.5 hours later and we made our way into the booth.  We were greeted by <span style="color: #80ac2f;"><strong>Randy Pitchford</strong></span> to tell us a little bit of history about how DNF came to be in the state it&#8217;s in now.  After a lot of excited talk from him plus a new trailer, he let us all into another room where we could play the demo.  The main thing I can say about the demo is that this game is going to be quintessentially Duke.  It&#8217;s classic with the one-liners by Jon St. John, the humor and even the action is all just as we remember it from Duke 3D.  Should we be worried that this game is too old school to be fun?  No.  Not if you like Duke Nukem for what it is and appreciate the fact that this game has evolved into more than just the next Duke Nukem game, but an homage and a service to all of the fans who waited it out and dreamed of the day when Duke would, once again, be pissed at more alien bastards for shooting up his ride.</p>
<p>
<h1>Swarm</h1>
<p>This is a new game by Hothead game studios and it looks like way too much fun.  They didn&#8217;t have it playable but a rep from Hothead was there giving a walkthrough demo every hour of the current build.  Think of it like a combination of Lemmings and Overlord but with it&#8217;s own distinct flavor.  This game really rides on it&#8217;s humor and, from what I saw, it does a really good job.  It&#8217;s pretty amusing just how hopeless those little swarmites are.</p>
<p>Ok, now to switch gears, I want to talk about a couple of things that didn&#8217;t impress me much.  Of the things I tried, I can only think of 2 off the top of my head so here they are:</p>
<p>
<h1> Infamous 2</h1>
<p>I enjoyed the first one (despite my constant whining that the game carried on for way too long AND the really dumb ending) so I was pretty excited to play the next one in the series.  Unfortunately, this one felt pretty different from the first one unless I&#8217;m just remembering differently.  This time, Cole is equipped with a blunt weapon that produces an electric current for shocking and beating his enemies all at once.  Gone is regular hand-to-hand combat unless it just wasn&#8217;t included in the demo.  This weapon feels really awkward to me and the animations they used make it looks like Cole is swinging it wildly without a clue as to what he&#8217;s actually doing.  In the combat, every strike has slow-down effect right before the point of impact to try and make each hit feel more visceral.  I don&#8217;t enjoy the effect at all and I find it to actually be pretty disruptive to the gameplay.  This even happens when you shoot a foe with a generic lightning blast.  In addition to the combat issues I had with the demo, some of the presentation elements are a little wonky.  At one point in her run through it, Tiffany said she saw parts of Cole&#8217;s body being stretched out as other parts moved.  The engine looked really choppy and it hung /froze fairly often.  I noticed on every single screen while I was waiting that the demo froze for a significant amount of time during a cutscene.  Perhaps this is just one of the engines that don&#8217;t hold up too well to the gaming industry standards or perhaps they&#8217;re revamping it and they&#8217;re still working out the kinks.  Either way, the game isn&#8217;t due until 2011 so hopefully Sucker Punch will be able to address some of these issues before it&#8217;s launch.</p>
<p>
<h1>Kinect</h1>
<p>I already had very low hopes for this device but since the line for it was (laughably) short, I figured I&#8217;d give it a fair chance.  The software that I demoed was the cleverly titled &#8220;Deca Sports Freedom&#8221;.  I&#8217;m wondering if maybe the software wasn&#8217;t the best showcase of the device but it was absolutely atrocious.  D and I played fencing together and even navigating through the menu controller-free was a giant hassle.  We were standing a good 3-4 feet apart and it kept confusing his left hand with my right, our cursors kept flickering in and out, and the movement lag made it quite the task to select any options.  I also really hate having to hover over a button for 5 seconds to select it.  It&#8217;s cumbersome and annoying.<br />
When we finally got into the game itself, things didn&#8217;t get much better.  I kept trying to do a sideways slice to D&#8217;s torso but by avatar would only keep attacking vertically which was pretty good indication that the Kinect wasn&#8217;t recognizing my instructions.<br />
I&#8217;m not about to blame it on all the commotion that was happening on the show floor either as they had a nice, walled off section for the demo to prevent any background activity from confusing the device.   The whole experience was eye-rolling and a total joke.  The idea is cool but the technology just isn&#8217;t there yet, I think.  I also think that Maybe the programmers for Deca Sports freedom aren&#8217;t the best out there so maybe I&#8217;ll be proven wrong with a better piece of software.</p>
<p>All in all, PAX was tremendous fun.  It&#8217;s great to be surrounded by like-minded people, all enjoying the things that they do the most.  You get to meet and talk with a few industry professionals too as it&#8217;s usually the developers manning the booths.  Seattle is awesome, and PAX is awesome.  I&#8217;m going to do everything I can to go again next year!</p>
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		<title>People still use these?</title>
		<link>http://blog.omgchris.com/people-still-use-these/</link>
		<comments>http://blog.omgchris.com/people-still-use-these/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 20:44:15 +0000</pubDate>
		<dc:creator>MrBlister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://blog.omgchris.com/people-still-use-these/</guid>
		<description><![CDATA[I&#8217;m surprised to see how many people still put this number on their business cards. It seems like such an antiquated technology that really doesn&#8217;t have it&#8217;s place anymore. I thought for a minute that maybe in an office setting they might be relevant&#8230; but then I thought, &#8220;wait a second&#8230; I work in an [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.omgchris.com/images/fax.png" alt="" /></p>
<p>I&#8217;m surprised to see how many people still put this number on their business cards.  It seems like such an antiquated technology that really doesn&#8217;t have it&#8217;s place anymore.</p>
<p>I thought for a minute that maybe in an office setting they might be relevant&#8230; but then I thought, &#8220;wait a second&#8230; I <span style="color: #80ac2f;"><strong>work in an office</strong></span> and I&#8217;ve never even heard the thing go off.</p>
<p>It&#8217;s just like when I was in middle school: I never used a floppy disk to save my projects because it seemed so stupid to me.  Standard floppys at the time could hold 1.44mb of data and the most e-mails services would give you <em>at least</em> that much for an attachment limit.</p>
<p>Get with the times!</p>
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		<title>Question of the day:</title>
		<link>http://blog.omgchris.com/question-of-the-day/</link>
		<comments>http://blog.omgchris.com/question-of-the-day/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 15:37:27 +0000</pubDate>
		<dc:creator>MrBlister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://blog.omgchris.com/question-of-the-day/</guid>
		<description><![CDATA[Why must there be different web standards for browsers? I understand the need for different browsers themselves but when it comes to interpreting the web and the coding behind it, why can&#8217;t we all just get along? Things I&#8217;ve noticed about my portfolio site across 3 different browsers (Firefox, Chrome and IE &#60;&#8211;gross): • Firefox: [...]]]></description>
			<content:encoded><![CDATA[<p>Why must there be different web standards for browsers?</p>
<p>I understand the need for different browsers themselves but when it comes to interpreting the web and the coding behind it, why can&#8217;t we all just get along?</p>
<h3>Things I&#8217;ve noticed about my portfolio site across 3 different browsers (Firefox, Chrome and IE &lt;&#8211;gross):</h3>
<p>• <span style="color: #80ac2f;"><strong>Firefox</strong></span>: Everything works great! Yay Firefox!<br />
• <span style="color: #80ac2f;"><strong>Chrome</strong></span>: The link rollovers don&#8217;t work for the thumbnails and all the way in the footer, it just says &#8220;copyright OMG&#8221; instead of OMGChris.<br />
• <span style="color: #80ac2f;"><strong>IE</strong></span>: in the footer, it says: &#8220;© OMG&lt;&#8217;font color=&#8221;#80ac2f&#8217;&gt;CHRIS&#8221; (without the extra &#8216; on each side).  Frustration.  I probably just forgot to close a tag on that one so I&#8217;ll fix it&#8230;but still.</p>
<p>I&#8217;m looking to switch to Chrome soon.  It&#8217;s real nice and fast but I still think Firefox handles everything and renders things the best.</p>
]]></content:encoded>
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		<title>Best Album of 2009?</title>
		<link>http://blog.omgchris.com/best-album-of-2009/</link>
		<comments>http://blog.omgchris.com/best-album-of-2009/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 02:03:20 +0000</pubDate>
		<dc:creator>MrBlister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[reviews]]></category>
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		<guid isPermaLink="false">http://blog.omgchris.com/best-album-of-2009/</guid>
		<description><![CDATA[Now that 2009 has been over for about 2 months and we&#8217;ve all had time to fully reflect on it (a.k.a. &#8211; I meant to make this post closer to two months ago and here&#8217;s my excuse), I wanted to share with you both my Favorite and most disappointing albums of 2009. Absolute best album [...]]]></description>
			<content:encoded><![CDATA[<p>Now that 2009 has been over for about 2 months and we&#8217;ve all had time to fully reflect on it (a.k.a. &#8211; I meant to make this post closer to two months ago and here&#8217;s my excuse), I wanted to share with you both my <span style="color: #80ac2f;"><strong>Favorite</strong></span> and <span style="color: #80ac2f;"><strong>most disappointing</strong></span> albums of 2009.</p>
<h1>Absolute best album of 2009</h1>
<p>Hands down, this award goes to The Gossip&#8217;s &#8220;Music For Men&#8221;.</p>
<p><img src="http://blog.omgchris.com/images/490.jpg" alt="" /></p>
<p>I&#8217;ve been a huge fan of the Gossip for quite some time.  Ever since I first heard &#8220;Standing in the Way of Control&#8221; while watching Subterranean back in 2005.  After I became obsessed with the album of the same name, I went back and got all of their previous albums as well.  I like them all as they&#8217;ve always had a certain energy that I love.</p>
<p>Even with all of this knowledge of and experience with the band&#8217;s music, Music for Men <span style="color: #80ac2f;"><strong>blew me away</strong></span>.</p>
<p>The band seems like they&#8217;ve found a little nook in their genre crossing that works amazingly well for them.  It&#8217;s tucked snugly somewhere in between hard hitting dance rock and soulful disco of yesteryear.</p>
<p>The album opens with a rhythmic and slightly mysterious &#8220;Dime Store Diamond&#8221; and follows right into the incredibly energetic &#8220;Heavy Cross&#8221;.  The album continues to be a solid disco dance trip all the way through to the very last track.</p>
<p>Beth Ditto&#8217;s vocals are primarily responsible for the soulful disco I mentioned earlier.  She has got a set of pipes on her like you wouldn&#8217;t believe and her singing really mirrors that of most disco queens.  Another amazing addition to the band is the drummer, Hannah Billie.  She is pretty much the best drummer I&#8217;ve ever heard, based on her understanding of how to form a killer beat that sounds fresh.  She is responsible for blending Beth&#8217;s disco influence vocals into the dance rock monster that it is.  Combine these with awesome synth, keytar, keyboards, and guitar and you&#8217;ve got a delicious recipe for success.</p>
<p>Here&#8217;s a few of my favorite tracks from the album (I have to use grooveshark&#8217;s direct url because my server is being annoying right now.  Sorry for this)</p>
<p>- <a href="http://listen.grooveshark.com/#/s/Heavy+Cross/2nLgYh" target="_blank"><span style="text-decoration: underline;">Heavy Cross</span></a><br />
- <a href="http://listen.grooveshark.com/#/s/Love+Long+Distance/2vz066" target="_blank"><span style="text-decoration: underline;">Love Long Distance</span></a><br />
- <a href="http://listen.grooveshark.com/#/s/Men+in+Love/2vykUl" target="_blank"><span style="text-decoration: underline;">Men in Love</span></a></p>
<p>This album continues to get me to groove every single time I listen to it.  I can&#8217;t remember an album that&#8217;s this heavy an impact on my eardrums since Sufjan Stevens&#8217; &#8220;Illinois&#8221;.</p>
<p>and for added bonus, here&#8217;s the promo that they put together for the album:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4ftJfWU3pS4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/4ftJfWU3pS4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h1>Most disappointing album of 2009</h1>
<p>I hate to say this but this one goes to Calvin Harris&#8217; &#8220;Ready For the Weekend&#8221;.</p>
<p><img src="http://blog.omgchris.com/images/491.jpg" alt="" /></p>
<p>I was looking forward to this album like nobody&#8217;s business.  Every since 2007&#8242;s &#8220;I created Disco&#8221;, I was drooling for more dancetastic fun from Mr. Harris.  When I heard his new album was going to be released, I impatiently waited until it&#8217;s debut.  Unfortunately (and trust me, it pains me to say this), it just wasn&#8217;t up to par with what I expected.  It didn&#8217;t feel like the same Calvin.  Some could argue that he further refined and matured his sound but I actually think he took a step backwards.</p>
<p>If I could say one thing about why I really don&#8217;t like the album as much as I thought I was going to it would be that the whole thing sounds way too &#8220;<span style="color: #80ac2f;"><strong>trancey</strong></span>&#8220;&#8230; as in the genre of so-called &#8220;techno&#8221; music.  Sure, i created disco has a heavy trance influence but he took the sound and melted in his own flairs and sounds from other influences as well.  It was incredibly fun with it&#8217;s lyrics and content and also had a heavy disco influence with a strong emphasis on heavy danceable beats.  Gone is this formula for &#8220;Ready For the Weekend&#8221; and, in my opinion, the album falls just outside the realm of any other trance song you&#8217;d hear in a generic club.  Sure it&#8217;s got things that separate it and it&#8217;s still a decent album&#8230;it just didn&#8217;t wow me like his debut did.</p>
<p>I won&#8217;t say much more but I will provide examples of what I&#8217;m talking about.</p>
<p>Here&#8217;s two tracks from his debut &#8220;I created Disco&#8221;.  Notice the fun lyrics and danceable beats.</p>
<p>- <a href="http://listen.grooveshark.com/#/s/Merry+Making+At+My+Place/23QFPS" target="_blank"><span style="text-decoration: underline;">Merry Making at My Place</span></a><br />
- <a href="http://listen.grooveshark.com/#/s/Acceptable+In+The+80s/2CgkbW" target="_blank"><span style="text-decoration: underline;">Acceptable in the 80&#8242;s</span></a></p>
<p>And here&#8217;s one from &#8220;Ready For the Weekend&#8221;</p>
<p>- <a href="http://listen.grooveshark.com/#/s/I+m+Not+Alone+extended+mix+/22IQU6" target="_blank"><span style="text-decoration: underline;">I&#8217;m Not Alone</span></a></p>
<p>All of the tracks on this album have a similar feel.  it&#8217;s got a few gems on it like the titular track &#8220;Ready For the Weekend&#8221; and &#8220;Stars Come Out&#8221; but overall I was pretty let down.  Now, don&#8217;t get me wrong, this album is still a good one that&#8217;s definitely worth a listen, I was just disappointed in the direction that Calvin Harris decided to take his music for this venture.</p>
<h1>Bonus Category: Most anticipated of 2010</h1>
<p>Definitely either Cake or Scissor Sisters.  Seriously&#8230;where are they?</p>
<p>Cake last put out their B-Sides and Rarities album that was supposed to hold us over until their next studio album but that was way back in 2007!</p>
<p>And Scissor Sister&#8217;s last album &#8220;Ta-Dah&#8221; dates back to 2006!  Let&#8217;s get on it!</p>
<p>So tell me, what were your best as most disappointing albums of 2009?  If you&#8217;re going to take the time, why don&#8217;t you tell me which one you&#8217;re anticipating the most for release in 2010? <img src='http://blog.omgchris.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Get out of here!</title>
		<link>http://blog.omgchris.com/get-out-of-here/</link>
		<comments>http://blog.omgchris.com/get-out-of-here/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 18:41:06 +0000</pubDate>
		<dc:creator>MrBlister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/get-out-of-here/</guid>
		<description><![CDATA[So this is a bit random of a topic as far as my blog is concerned but it&#8217;s been a topic of conversation amongst me and my friends/family for a while now and damnit, I need some content for this blog! What I&#8217;m talking about is my apartment. Well, mine and D&#8217;s apartment. You may [...]]]></description>
			<content:encoded><![CDATA[<p>So this is a bit random of a topic as far as my blog is concerned but it&#8217;s been a topic of conversation amongst me and my friends/family for a while now and damnit, <span style="color: #80ac2f;"><strong>I need some content</strong></span> for this blog!</p>
<p>What I&#8217;m talking about is my apartment.  Well, mine and D&#8217;s apartment.  You may remember me posting about this place <a href="http://blog.omgchris.com/article/161/new-apartment"><span style="text-decoration: underline;">a few months back</span></a>.  We&#8217;ve been there since early August and we&#8217;re already counting down the days until we can get out of there.</p>
<p>Now, it&#8217;s not that the place is a total dump or anything.  We actually have a pretty good layout in the place and I like certain things about it but certain things are starting to get out of hand.</p>
<p>Let me explain:  I&#8217;ve lived in 2 different apartments (not counting this one) over a period of a little more than 4 years.  In those 4+ years, my apartments had their share of minor problems but in the 4+ <span style="color: #80ac2f;"><strong>MONTHS</strong></span> since we&#8217;ve been here, I&#8217;ve already had more problems than those other two places combined.</p>
<p>The staff used to be awesome here but now it seems like they don&#8217;t care about anything anymore except for getting your money.  My toilet ran constantly for nearly 4 months and it took several reminders to get it fixed.  Our dishwasher doesn&#8217;t work and it still hasn&#8217;t been properly fixed, The oven had a bad burner when we moved in and it took them several weeks to fix that and then the whole damn thing went out shortly after they &#8220;fixed&#8221; it.</p>
<p>Our ceiling had a leak in it and a bunch of water damage occurred, causing rain to get into our apartment and bits of ceiling to fall onto our floor.  It took several reminders fro them to come look at that one and, when they finally did, all they did to fix it was spread some spackle over the water damage.  Well now the damage is back and a new spot has formed just below it.  Bits of ceiling found it&#8217;s way onto our couch so I&#8217;m excited to see what happens with that.</p>
<p>Alright, enough whining for today.  I&#8217;ve got some content for a fairly amusing update so expect that in the next few days.  In the meantime, let me show you one of my favorite things about working at my computer:<br />
D&#8217;awwwwwww!</p>
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		<title>Games I&#8217;ve Been Playing</title>
		<link>http://blog.omgchris.com/games-ive-been-playing/</link>
		<comments>http://blog.omgchris.com/games-ive-been-playing/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 14:08:08 +0000</pubDate>
		<dc:creator>MrBlister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[trailers]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/games-ive-been-playing/</guid>
		<description><![CDATA[I&#8217;ve had a lot more time to play video games as of late (compared to when I was still in school and working the same job I have now). I&#8217;ve been enjoying it because, ever since I was a little kid, gaming is something I&#8217;ve loved doing. Here&#8217;s some of the games I&#8217;ve been playing [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a lot more time to play video games as of late (compared to when I was still in school and working the same job I have now).  I&#8217;ve been enjoying it because, ever since I was a <span style="color: #80ac2f;"><strong>little kid</strong></span>, gaming is something I&#8217;ve loved doing.</p>
<p>Here&#8217;s some of the games I&#8217;ve been playing or have beaten lately and what I think about them</p>
<h3>Henry Hatsworth</h3>
<p>The main thing I can say about thtis game is <span style="color: #80ac2f;"><strong>holy crap</strong></span>!  It&#8217;s a sidescrolling, platforming action game on the DS with a very unique twist:  The game has two &#8220;realms&#8221; and each one takes place on one of the DS&#8217;s two screens.  The first realm is where all the crazy hardcore action platforming occurs and the lower screen holds the puzzle realm where you have to constantly solve a moving block puzzle that I constantly refer to as <span style="color: #80ac2f;"><strong>Bejeweled on steroids</strong></span>.  It&#8217;s one of the hardest games I&#8217;ve played in a while but also one of the most enjoyable.</p>
<p>The game is loaded with non-stop action, great humor, awesome music, tea time, moustaches, gentlemanly affairs, and giant robots.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ic1Fvexrfcw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/ic1Fvexrfcw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Uncharted 2</h3>
<p>Uncharted 2 was amazingly awesome.  I was a little slow to play the first one but after getting increasingly more excited about the second games release, I finally played the first one and got hooked.</p>
<p>I&#8217;m amazed at the production value of this game.  Awesome score, really good voice acting, good action, great story and plot twists&#8230; it&#8217;s got it all.</p>
<p>My main gripe with the game was the puzzles.  They promised more difficult puzzles than the first for the sequel and, while they were more <span style="color: #80ac2f;"><strong>intricate</strong></span>, they weren&#8217;t at all harder because while you&#8217;re doing them, Nathan is constantly giving you verbal clues like &#8220;this looks familiar&#8221; or &#8220;I bet if I put this block over there&#8230;&#8221;  Crap like that.  I don&#8217;t know which one was better as far as puzzles go:  The first game&#8217;s way of laying out the solution to every puzzle in the notebook or the second game&#8217;s hold your hand through every step of the puzzle.  They both kind of kill the puzzles if you ask me.  But that still isn&#8217;t even close enough to make me not like this game.  I just wish Naughty Dog would have faith in their demographic&#8217;s abilities to solve slightly difficult puzzles.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GUPAyGWKd6c&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/GUPAyGWKd6c&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Dead Space</h3>
<p>Another game that I was slow to jump on but not for lack of trying.  See, I have a history of certain games causing me motion sickness and this game does it to me hardcore.  I think it&#8217;s the over the shoulder view with the super slow tracking and the semi-elastic camera.  I&#8217;m muscling through it because I enjoy the game and Tiffany and I want to finish Dead Space Extraction without having anything potentially ruined for me.</p>
<p>Anyways, this game is pretty cool.  Not really scary but genuinely creepy.  The sound is one of the most amazing things in the game and the atmosphere is really great, too.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pf39bQ2nMz8&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/pf39bQ2nMz8&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Machinarium</h3>
<p>a.k.a. &#8211; &#8220;everybody knows how much I love robots!&#8221;</p>
<p>Brought to you by the same team that did the wonderfully creative Samarost and Samarost 2, this point and click puzzle adventure game is a great follow-up to such unique games.</p>
<p>It has everything you&#8217;d want from a point and click, including the genre&#8217;s trademark humor though, this game has no dialogue.<br />
The art style is amazing (it&#8217;s nuts what you can do with flash these days), the puzzles are rock solid, the soundtrack is fantastic, and it&#8217;s $20.  If you like point and click games, do yourself a service and play this one!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3xkhqVKJGHg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/3xkhqVKJGHg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Lucidity</h3>
<p>I&#8217;ll admit, I bought this game strictly for the art style.  I&#8217;d been eyeballing it since I saw the trailer and because of Steam&#8217;s recent sale, I was able to snatch it for the disgustingly awesome price of $2.50</p>
<p>This game is put out there by LucasArts and, while I was hoping for a more old-school experience, this game is pretty cool.  It&#8217;s like a super-simplified version of Lemmings.  I don&#8217;t have too much to say about it because I only played for about an hour so far but it&#8217;s charming, to say the least!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Q0Rv-yHEJPw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Q0Rv-yHEJPw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Donkey Kong Country</h3>
<p>Yeah, you read that right.  I recently popped in my old cartridge and had myself a good time doing what I like to do with that game the best: <span style="color: #80ac2f;"><strong>beat it in one sitting</strong></span>.</p>
<p>This game is super classic and if you don&#8217;t know that much about it, I&#8217;d suggest you really give it a try.  It paved the way for some awesome platforming titles that followed it and, while it was nothing revolutionary at the time of it&#8217;s release (aside from the art style), it was still an amazingly solid game that deserves copious amounts of praise to this day.  It still has one of my favorite soundtracks.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/AwN_Dpsdnuw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/AwN_Dpsdnuw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>New Super Mario Bros. Wii</h3>
<p>Oh man, this was the game I was waiting for for so long!  I LOVE old school platforming action (if you couldn&#8217;t tell from this post alone) and this game delivers in full force.</p>
<p>Following up to it&#8217;s 2006 DS predecessor, this game takes what was good about the first and expands on it in most ways.  The new power-up items are cool and unique (even if they look kind of stupid) and the level design is as awesome and difficult as it should be. I have a rule about Mario games: If I&#8217;m not pissed off while playing it,  <span style="color: #80ac2f;"><strong>something is wrong</strong></span>.  (and by that I mean that it&#8217;s challenging, of course.  I&#8217;m not actually pissed at the game.  I&#8217;m enjoying the ever-loving crap out of it).</p>
<p>I can&#8217;t say much for the multi-player as I haven&#8217;t experienced it yet but the game feels super solid and it&#8217;s loads of fun.</p>
<p>I wish more old franchises would get this kind of treatments instead of every single one trying to get a reboot or a remake.  Keep trying to do something new with the series, that&#8217;s cool with me, but at the same time, give us something that feels simultaneously fresh and nostalgically old-school.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9nhMwtxCHCI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/9nhMwtxCHCI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Blog facelift</title>
		<link>http://blog.omgchris.com/blog-facelift/</link>
		<comments>http://blog.omgchris.com/blog-facelift/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 21:17:54 +0000</pubDate>
		<dc:creator>MrBlister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://blog.omgchris.com/blog-facelift/</guid>
		<description><![CDATA[Yeah, that&#8217;s right guys! ANOTHER exercise in web-design. Really, this time it was just to get my blog looking like my freshly redesigned portfolio site. It&#8217;s been a few months getting to the right way I want it. When i first did the portfolio split from the blog about 5 months back it felt good [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, that&#8217;s right guys!  <span style="color: #80ac2f;">ANOTHER</span> exercise in web-design.</p>
<p>Really, this time it was just to get my blog looking like my freshly redesigned portfolio site.  It&#8217;s been a few months getting to the right way I want it.  When i first did the portfolio split from the blog about 5 months back it felt good but after a few weeks, I wasn&#8217;t really satisfied with the design.  I played around with a few options and settled on the update I showed you guys 32 days ago (according to textpattern).</p>
<p>All I really did today was update my header image, remove the vertical green picture that sat in-between the content and the header (so I could widen my content area), and create this <span style="color: #80ac2f;">super slick</span> sidebar.  Go ahead and look at it&#8230;it&#8217;s hot, right?</p>
<h1>Blogging</h1>
<p>Tiffany keeps getting on my case about updating my blog and she&#8217;s totally right.  I&#8217;ve been super slack lately.  I used to update at <strong>least</strong> twice a week and now I&#8217;m lucky if I get one update in two weeks.</p>
<p>That being said, I vow to try and keep providing some regular content for this blog.  I say try because promises like these, I don&#8217;t always deliver on.</p>
<p>&#8230;so I present to you, my first post inside of a post!  Enjoy!</p>
<h1>Last songs</h1>
<p>I was driving around in my car the other day and I got to the last song on whatever album I was listening to and started thinking about how different bands arrange their &#8220;last song&#8221; on the tracklist.</p>
<p>Do I prefer to be sent off with peace and reflection or am I more of an out-with-a-bang kind of guy?</p>
<p>I decided that I&#8217;m more in favor of the latter but that doesn&#8217;t mean that I don&#8217;t enjoy a cool melody to finish off the ride every now and then.</p>
<p>Here&#8217;s some of my favorite &#8220;last songs&#8221; from albums I&#8217;ve been listening to recently:</p>
<h3>The Gossip &#8211; Four Letter Word</h3>
<p>From &#8220;Music for Men&#8221;</p>
<h3>Does It Offend You Yeah? &#8211; Epic Last Song</h3>
<p>From &#8220;Does It Offend You Yeah?&#8221;</p>
<h3>Cage The Elephant &#8211; Free Love</h3>
<p>From &#8220;Cage The Elephant&#8221;</p>
<h3>The 1990&#8242;s &#8211; Situation</h3>
<p>From &#8220;Cookies&#8221;</p>
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